I really enjoyed working on designing this character, it was a great opportunity to study different things when working on this character while trying to push myself to improve my skills in stylized character design. As always, I started this journey in Zbrush, blocking different objects to get the initial design, and then diving deep into the sculpt to make challenge myself into making the most appealing character I have ever made, after that I move the project to Autodesk Maya where I do all the retopology and UVs and from there I export the character into Clo designer to model the clothes, and then I move to substance designer to texture everything, After that I move back to Autodesk Maya to setup up the shaders and lights in Arnold and then I start working on the grooming part including her hair, Eyelashes, Eyebrows, After that I make a quick rig using Advanced Skeleton to help me pose the character later on, after that I moved to modeling some assets and buildings for the background in order to give the final render the depth and the spirit I'm looking for and then I setup the final lights in the scene and do the final touches and then render the final image.